Course Overview


This Diploma of Screen and Media (3D Animation/Visual Effect Designer) offers professional
academic instructions in the arts and sciences of motion pictures and television.
The course aims to give the student knowledge of the technical, creative and business aspects of the
film/television industries looking at the 3D/Visual Effects. This includes practical hands on training in
the operation of professional equipment and the state-of-the-art techniques. The course aims to
produce artists with technical proficiency and technicians who are also artists.
This course is for anyone who is serious about making an immediate and significant contribution to
the entertainment industry.
The training is delivered via a number of formats. High quality online learning environments
including video and interactive audio visual environments. The ACIT online learning portal provides
the logical and sequential structure of the course. Students are given access to the learning portal
which also provides the means to interact with their trainer, submit work, and receive feedback.
Students are also given access to practical in house training with access to the latest software and
hardware that allows students to understand the principles on how to operate the equipment in the
3d world that is required for the film /animation effect industry
Students are awarded the qualification on successful completion of the assessment activities and
demonstration of competence in the workplace.


  1. Occupational Health & Safety
  2. Design Techniques
  3. Modelling for film
  4. Animating in the 3D world
  5. Compositing :Visual Effects for Film
  6. Portfolio Project


The following is a summary of the individual subjects that make up the Diploma program



Occupational Health and Safety (OHS) training is an important component of an effective OHS
management system and legal requirement under OHS laws. This subject provides OHS instruction,
training and information particularly with regards to the legislative risk management and
consultative provisions that workers (employees, crew, freelancers & contractors) are required to
participate in. The subject meets the Work Cover authority OHS construction induction training requirements. Managers, employees, crew, freelancers &and contractors who hold this OHS qualification can work across productions, employers and Australian jurisdictions.


In this subject we look at designing using Photoshop &3ds Max. The lecture begins with the understanding of the principles of hand drawing and the different concepts behind it. With modelling, discussing the use of reference, the benefits of 3D and various tips for 3ds Max. Detailed hard-surface modelling techniques are demonstrated as we see the entire modelling process unfold. He then takes the 3D concept to design Photoshop allows for the fast-turnaround of photo real images that can be quickly edited based on a client's art direction. These elements are composited, while a variety of effects are added to increase the believability of the image, including hand-painted details and lens effects. For those interested in learning the latest techniques being used by designers in the entertainment industry, this subject offers an inspiring perspective.

We’ll also Cover topics like

  • Establishing colour theory
  • Choosing and mixing colours
  • Basics of Explorative Sketching
  • Development and silhouetting
  • Creating Environmental Painting
  • Understanding of Masking Techniques
  • Understanding and use of storyboards from a design brief


social Media Study Brisbane


Character Animation subject demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, through to creating strong poses and explains how to animate from pose to pose in an organized fashion. The subject also covers animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.


  • Posing digital characters
  • Creating stock poses
  • Understanding forces, character motion, and secondary motion
  • Key framing initial poses
  • Animating weight shifts and pose-to-pose transitions
  • Animating walks and runs
  • Adding personality to a walk
  • Animating facial movement: blinks, head turns, and mouth movement
  • Animating an entire scene


This subject introduces the student to world wide phenomenon that is YouTube where hundreds of thousands of videos are uploaded every day. In this subject the student explores all the key concepts and techniques necessary to thrive on the site, including viewing, uploading, sharing, and tracking videos. The subject covers building an account, sharing with social networks, and the fundamentals of shooting and editing film for a YouTube audience, namely surfing enthusiasts, as well as tips for creating a brand, removing compression artifacts, and analysing video performance.

Topics include:

  • Searching and viewing videos
  • Creating an account and uploading videos
  • Exporting and compressing
  • Embedding content
  • Creating a customized video channel
  • Authoring a video blog
  • Sharing content via Facebook, Twitter, and other social networks
  • Tracking views, audience demographics, and viewership interest
  • Replacing audio content with Audio Swap tracks
Including closed captions and custom annotations

Brisbane College Social Media


In this subject, it shows a wide variety of particle special effects including smoke, water, and explosions. The subject provides a detailed explanation of both event and non-event particle systems , in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. In the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more.


  • Controlling particle timing, quantity, and rotation
  • Comparing particle system types, such as PArray, Super Spray, and more
  • Using instanced particles to customize a particle's shape
  • Understanding how to set up a particle flow
  • Wiring PFlow operators and tests to change particle behaviour
  • Creating realistic-looking particles using maps
  • Adding Gravity and Wind
  • Using Space Warps like Vortex, Motor, and PBomb
  • Making particles follow a path
  • Spawning particles
  • Creating realistic smoke


This subject allows students to take all of the fundamentals that have been learnt in the course and combine them into 1 project presentation.

 Firstly taking a concept from the initial stages from Design to development. Creating 3D models and then creating and adding the textures to the models and the environment of the scene. From this stage moving into adding the desired lighting structure to the scene as well as adding animation and visual effects to complement the final rendered scene.


Entry level students promotion

Learn more...

Internships in Hollywood

Learn more...


International Head Quarters:
+617 5578 8122

All Correspondence to:
Bond University Ring Road
2/246 Varsity Pde. Varsity Lakes QLD Australia 4227

Email: [email protected]